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Question by ashjack · Dec 14, 2013 at 06:48 PM · c#erroractivatefalsetrue

A bunch of errors that I can't fix

I have been looking all over unity answers for this, but have only found questions relating to GUI, which I am not doing. I am getting 6 errors in a script that makes NPCs get out umbrellas if it is raining. Here are the errors:

Assets/Scripts/Umbrella.cs(11,40): error CS0119: Expression denotes a value', where a method group' was expected

Assets/Scripts/Umbrella.cs(11,25): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer

Assets/Scripts/Umbrella.cs(11,25): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer

Assets/Scripts/Umbrella.cs(14,46): error CS0119: Expression denotes a value', where a method group' was expected

Assets/Scripts/Umbrella.cs(14,30): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer

Assets/Scripts/Umbrella.cs(14,30): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer

Here is my code:

 using UnityEngine;
 using System.Collections;
 
 public class Umbrella : MonoBehaviour {
     
 public GameObject Rain;
 public GameObject PersonUmbrella;
     
     void Update()
     {
         if(Rain.SetActive = true())
         {PersonUmbrella.SetActive = true;}
         
         else if(Rain.SetActive = false())
         {PersonUmbrella.SetActive = false;}
     }
     
 }
 
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Answer by YoungDeveloper · Dec 14, 2013 at 06:49 PM

http://docs.unity3d.com/Documentation/ScriptReference/GameObject.SetActive.html

 if(Rain.active){ //if is true
     PersonUmbrella.SetActive(true);
 }
  
 else{ //it is false
     PersonUmbrella.SetActive(false);
 }
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avatar image ashjack · Dec 14, 2013 at 06:58 PM 0
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Thanks for the swift reply, the code has no errors, but the umbrella stays inactive. When I try to manually activate it, it deactivates instantly after. What is going wrong, I know that the script is running, and the variables have been assigned correctly.

avatar image YoungDeveloper · Dec 14, 2013 at 07:07 PM 0
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Yea, you are right, .active is outdated and should not be used. To check activity use this :

http://docs.unity3d.com/Documentation/ScriptReference/GameObject-activeSelf.html

 if(Rain.activeSelf){ //if is true
 PersonUmbrella.SetActive(true);
 }
  
 else{ //it is false
 PersonUmbrella.SetActive(false);
 }
avatar image ashjack · Dec 14, 2013 at 07:12 PM 0
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Ignore me, my mistake. I assigned the rain prefab, not gameobject to the variable. Thanks for helping me!

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