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Question by newest · Mar 17, 2011 at 09:07 PM · waitforsecondsfalsetrue

yield waitforseconds false/true

function Update () {

if(Input.GetButtonDown("Jump") && !Player1Shoot.MINE && !Player1Shoot.MACHINEGUN && !Player1Shoot.ROCKET && Player1Shoot.SHIELD){

 GetComponent(MeshRenderer).enabled = true;
 collider.isTrigger = true;
 yield WaitForSeconds(15);
 GetComponent(MeshRenderer).enabled = false;
 collider.isTrigger = false;

 }

}

why doesn't it work????

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avatar image Jessy · Mar 17, 2011 at 09:15 PM 0
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Please review your posts after you make them, and ensure that their formatting is readable.

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Answer by efge · Mar 17, 2011 at 10:38 PM

yield statements can only be used in coroutines and if the Renderer is attached to the GameObject you do not have to use GetComponent. Your script could look something like this:

function Update () { if(...){ SwitchTrigger(); } }

function SwitchTrigger() { renderer.enabled = true; collider.isTrigger = true; yield WaitForSeconds(15); renderer.enabled = false; collider.isTrigger = false; }

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avatar image newest · Mar 18, 2011 at 01:49 PM 0
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thank you very much

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Answer by Lab013 · Mar 17, 2011 at 09:31 PM

yield doesn't work in coroutines such as Update or OnGUI.

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