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Answer by Patyrn · Apr 19, 2011 at 07:15 PM
I don't know about objects passing through objects, but I believe increasing speed after a collision would be accomplished using:
http://unity3d.com/support/documentation/ScriptReference/Vector3.Reflect.html
and applying that at whatever magnitude you want using
http://unity3d.com/support/documentation/ScriptReference/Rigidbody.AddForce.html
Answer by Fervent · Apr 19, 2011 at 07:23 PM
Also, how do I avoid passing through objects at a high speed?
If you are using physics do NOT use transform translation to move objects. Only use the ridgidbody to move your object
If that fails to work for you you can use this