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Question by Develogamer · Jan 10, 2013 at 01:56 AM · c#apiunity 4kongregate

Kongregate API not connecting C#

Hi, im making a game for the web and wanted to use Kongregate due to its support for Unity. I followed instructions and adapted the javascript example they give to create a C# version. I also found a forum discussion on the topic (http://www.kongregate.com/forums/4-programming/topics/135623-unity-api-issues) but even after following examples they showed (http://www.kongregate.com/developer_center/docs/zh/using-the-api-with-unity3d), when I test my game out in the preview section it dose not connect. If anyone can spot the problem or if I need a file in my project i dont have please let me know, I am lost on the issue.

Here is the code I am using, i made an empty gameobject and attached the script to it.

 using UnityEngine;
 using System.Collections;
 
 public class KongregateAPI : MonoBehaviour 
 {
     
 
     // SUBMIT STATISTICS WITH
     //Application.ExternalCall(“kongregate.stats.submit”,“MatchesMade”,1);
     
     
     private bool isKongregate = false;
     private int userId = 0;
     private string username = "Guest";
     private string gameAuthToken = "";
     
 
     // Should be called by Kongregate after connection is made
     void OnKongregateAPILoaded(string userInfoString)
     {
           // We now know we're on Kongregate
           isKongregate = true;
  
           // Split the user info up into tokens
           string[] paramArray = userInfoString.Split("|"[0]);
           userId = int.Parse(paramArray[0]);
           username = paramArray[1];
           gameAuthToken = paramArray[2];
     }
     
     void Awake()
     {
         //Keep it through all scenes
         DontDestroyOnLoad(this);
     }
     
     private void Start()
     {
         // Begin the API loading process if it is available
         Application.ExternalEval("if(typeof(kongregateUnitySupport) != ‘undefined’){" + " kongregateUnitySupport.initAPI(‘KongregateAPI’, ‘OnKongregateAPILoaded’);" + "}");
     }
     
     void OnGUI()
     {
         //Display if connected or if the connection failed
         if(isKongregate)
             GUI.Box(new Rect(100, 100, 300, 300), "CONNECTED \n userID: " + userId + "\n username: " + username + "\n gameAuthToken: " + gameAuthToken);
         else
             GUI.Box(new Rect(100, 100, 300, 300), "CONNECTION FAILED \n userID: " + userId + "\n username: " + username + "\n gameAuthToken: " + gameAuthToken);
     }
 }
 

Thanks a lot for your time and help

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Answer by vladimirdlc · Mar 25, 2013 at 03:48 AM

Check this article http://www.gamasutra.com/blogs/DanieleGiardini/20130223/187200/Unity__Kongregate_a_beginner_beginners_guide_to_badges.php

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Answer by zeh · May 09, 2014 at 03:51 PM

This is an old question, but for future searchers: you cannot connect to the Kongregate API (either using JS or C#) when testing or previewing your game. It doesn't work while previewing inside Kongregate either. The "kongregate" JS object (necessary for API calls) only works when your game is properly published.

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avatar image Loius · May 09, 2014 at 04:06 PM 0
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I definitely had $$anonymous$$ong's api working in the preview version. $$anonymous$$ine was a virtual-goods game, though; perhaps the rules are different?

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