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Question by programmrzinc · Jan 09, 2013 at 05:57 PM · gameobjectchildsetactivecars

Scriptural Child Implementation

Okay. I have a GameObject that contains a set of my spoilers, at a centralized point, and only 1 is set active by a script. There is a tracker object that moves with the game object to place the spoiler game object at the correct point of different car. I have all that set up, but now when I use SetActive to destroy the car, my Spoilers also disappear. What I want do is Remove the Spoilers game object from the car, and make it a parent, Destroy the car, and use SetActive to show another car, And then move the Spoiler GameObject back as a child. The spoiler has to be a child because the car will be moving on Ramps, and other things. You can view the Demo Here.

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Answer by programmrzinc · Jan 09, 2013 at 06:17 PM

What I did however is not set the Parents or Children, but used the following script to move the Spoiler Object where ever the Marker is.

 var SpoilerGO : Transform;
 var SpoilerMarker : Transform;
 var Transforms : String;
 function Start () {
 
 }
 
 function Update () {
     SpoilerGO.position = SpoilerMarker.position;
     Transforms = SpoilerGO.position+ "     "+    SpoilerMarker.position;
 }
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Answer by Loius · Jan 09, 2013 at 06:08 PM

childObject.transform.parent = parentObject.transform

To set the parent to nothing, set transform.parent = null.

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avatar image programmrzinc · Jan 09, 2013 at 06:19 PM 0
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Your answer works, but I needed more versatility for my own project.

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