- Home /
Xcode initiate / call Unity game engine
Hello, I am trying to create a turn-based 3D dungeon app that does the following:
Able to create a dungeon from a selected range of items (doors, walls, etc)
Able to Play in the dungeon I created. (Controlling a character)
Both items will be done using unity 3d engine. But I have an Interface that calls these 2 items.
Main Menu page UI:
My Profile (A summary of my User)
My Inventory (List of items and characters that I can use in a Dungeon)
Create Dungeon (*item #1)
Play Dungeon (*item #2)
Options
So my question is
Can all these be done in Unity 3d?
Or I need to separately code the interface using Xcode, then call (Item 1, or Item 2) when needed?
Please Advise.
All of those can and should be done in Unity, especially if you want a consistent experience for your players, and not jumping between native OSX gui apps and Unity runtime apps. Develop the whole thing in Unity, and you'll want to use $$anonymous$$onoDevelop and C#/JavaScript for coding, so basically you forget XCode :)
Your answer
![](https://koobas.hobune.stream/wayback/20220613090645im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
A node in a childnode? 1 Answer
Everyplay for Unity3D - Error for building on iOS 0 Answers
Menu Movements 1 Answer
How to make Flashlight timer. 1 Answer
How do i get unity script editor? 1 Answer