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Question by siddharth3322 · May 08, 2020 at 10:11 AM · collisionphysicsrigidbodyboxcolliderkinematic

Collision Detection for Kinematic Rigidbodies

For my 3d game, I don't require any real physics within the game. But my cube objects are moving and I require to detect their internal collisions.

As I understand, every moving collider object must require rigidbody within it. So I have attached my all moving cube objects kinematic rigidbody like this: alt text

Now how to detect collision for two kinematic rigidbodies?

I don't want to convert it to non-kinematic body otherwise physics started applying on them.

cube-inspector.png (67.0 kB)
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avatar image Tehemus · May 09, 2020 at 05:30 PM 0
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I think onCollisionEnter works with kinematic rigidbodies.

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