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How to make plane which cover 360angle
Hi, I want to make a plan which cover 360angle, and my device camera remain inside of this 360 angle plan. I can also able to show some textures on it. When user move camera toward right then plan should move toward left and vice versa. Actually what I want to achieve I am making Geocaching app in Unity. I will have to show 2d and 3d objects with help of compass. So how can i achieve this in unity?
I have trouble understanding what you are asking here. Are you trying to create an environment with object and have the camera move around the environment?
The question you ask involves working with the following classes:
http://docs.unity3d.com/Documentation/ScriptReference/Camera.html
http://docs.unity3d.com/Documentation/ScriptReference/Transform.html
@robertbu I need a plan which cover 360 and camera should be inside. Like room which is filled with walls and camera is lying inside room.
I think dave is right.
You can set a skybox via Edit -> Render Settings -> Skybox $$anonymous$$aterial.
If you don't have a skybox yet in your project, you can import a few standard skyboxes via Assets -> Import Package -> Skyboxes