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Question by FatalNightmare · Jan 09, 2013 at 04:41 AM · javascriptguirandomlight

Help with GuiText flickering code.

Hello, I am trying to have my 3D Text in my game flicker. I have a script that has my lights flicker and I tried modifying it to fit the 3DText and it keeps coming up with the error: "NullReferenceException: Object reference not set to an instance of an object" Here is my code

 var GuiText1 : GameObject; 
 
 function Update () 
     {
         if ( Random.value > 0.9 ) //a random chance
         {
            if ( GuiText1.Renderer.enabled == true ) //if the light is on...
            {
              GuiText1.Renderer.enabled = false; //turn it off
            }
            else
            {
              GuiText1.Renderer.enabled = true; //turn it on
            }
         }
     }
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avatar image Lovrenc · Jan 09, 2013 at 04:47 AM 0
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did you actually assign GuiText1 any value in inspector?

avatar image FatalNightmare · Jan 09, 2013 at 04:48 AM 0
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I assigned GUIText1 a 3Dtext, don't know why it's named GuiText haha.

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Answer by Eric5h5 · Jan 09, 2013 at 05:30 AM

It's "renderer", not "Renderer". Variables are never uppercase.

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