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Blender shape key export missing frames,
Hello,
I have this 300 frames long cloth simulation that I converted into keyframed shape keys through an export/import as Lightwave data.
But when I export it as fbx to unity it only shows 151 of the frames.
There are no specific options in the export parameters regarding the length, I tried exporting selected object, the whole project, even importing the .blend and nothing changes.
I'm unable to find any answers as to why this is happening and I really hope it's something basic that I'm unaware of. Anyone knows something about it? Any help is welcome.
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