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Question by praleadanut · Feb 19, 2014 at 08:50 PM · gameobjectiostexturegravitygeneration

Adding gravity and texture to newly added game objects

Hello everyone ! I am at the beginning phase of developing with Unity and I have this code to add a game object (simple cube) at the press of a button.

 private void OnGUI()
     {
         if (GUI.Button(new Rect(50, 50, 25, 25), "+"))
         {
             GameObject newCube = GameObject.CreatePrimitive(PrimitiveType.Cube);
             int randNum = Random.Range(2, 5);
 
 
             newCube.transform.position = new Vector3(randNum, randNum, randNum);
         }
     }

So my question is how to add gravity or even textures to these newly added cubes ?

Thanks in advance and sorry for any mistakes I might have slipped in, if any.

Dan.

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Answer by eddyzy · Feb 19, 2014 at 08:59 PM

http://docs.unity3d.com/Documentation/ScriptReference/GameObject.AddComponent.html

newCube.gameObject.AddComponent("Rigidbody");

for textures you`ll need a material

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avatar image praleadanut · Feb 20, 2014 at 05:38 AM 0
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thanks ! exactly what I needed

Got any basic example for adding texture ? (material included). If not that's ok. The standard texture will do it.

avatar image eddyzy · Feb 20, 2014 at 10:59 AM 0
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Well you need a texture So

 public Texture2D texture;

you assign it through the inspector

and then you do something like this

 renderer.material.mainTexture = texture;

http://docs.unity3d.com/Documentation/ScriptReference/$$anonymous$$aterial.SetTexture.html

There`s a lot of things you can find out if you search a little.

Hint: if you don`t understand what a method/keyword does simply select it and press Ctrl + ' and it will open unity`s documentation on that method/keyword.

avatar image praleadanut · Feb 20, 2014 at 08:55 PM 0
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Thank you very much kind sir. I will do my best to take it on my own.

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