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Problems with texture icon in Unity3D
Hey guys : )
Im following a tutorial about howto: Creating new AR application. This the link: http://dev.metaio.com/sdk/getting-started/unity3d/creating-new-ar-application/
I followed the whole tutorial and now i need to test if it works. But when I start the "build and run" in unity3D i get a camera view on my tablet but he doesnt read the picture i am showing.
Unity3D gives me this error: Compressed texture icon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
Can somebody help me with this? I don't know what he means with this error and i can't find the solution on the internet..
Answer by ow3n · Dec 25, 2018 at 01:51 AM
I had the same problem and fixed it by turning compression off for all devices:
Answer by Owen-Reynolds · Nov 08, 2013 at 03:43 PM
As best I know, it's a harmless warning about the "start" icon. My iPad apps run perfectly and the icon looks fine to me, but I get that error everytime.
I assume it's saying "Look, my start icon is always exactly 209 by 197. You and I know, that I could fit a 1024x1024 lossy-compressed jpeg in there. But 209x197 is not that many pixels, so why not give me that exact size, exactly how they will appear?"
Answer by Recluster · Nov 10, 2013 at 10:50 PM
Thanks for the answer!
Unfortunately it doesn't solve my problem... I'll fix the icon size anyway, but have you any idea what the problem might be then?
Answer by P3JX · Nov 04, 2015 at 06:52 PM
I had the same problem. It fixed by setting up the compression format to "truecolor".
Also make sure the icon is in proper size. Example: Android default playstore icon is 512x512
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