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Are native rendering plugins supported in the UWP player?
Hi everyone,
I am trying to take advantage of the Native Plugin SDK to do custom rendering in a application that targets Microsoft's UWP. The custom rendering that I do is done via DX11, and I have implemented it successfully via the Windows stand-alone Unity player--but it doesn't seem to work for UWP. Specifically, IUnityInterfaces::GetRenderer() returns kUnityGfxRendererNull. Before I completely abandon this approach can anyone verify that UWP does or doesn't support the Native Plugin SDK, and if it does provide some guidance as to what I am doing wrong?
Thanks, Wells
Answer by zgoor · Mar 12, 2021 at 01:53 PM
Up. I'm experiencing the same issue with 2019.4.18f1, what is the status of native plugin api support for UWP ?
EDIT: For those searching, here is what worked for me : in player settings turn off auto graphics api and explicitly pick D3D11.