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Question by jason201 · Jan 08, 2013 at 12:36 AM · triggernot workingrespawn

Why is my script not working like it should

I am making a game where you can run and jump around. Everything was going good until now when I tried to make it so my player if hit like some spikes or a rotating saw blade. The problem is that the script that I made should work but it does not.

here is my script

 var spawn : Transform;
 
 function OnTriggerEnter ( other : Collider )
 {
 if ( other.tag == "Danger" )
 {
 this.transform.position = spawn.transform.position;
 }


what happens to me when I use it is that when my character go's in to it it ether does not work at all or it take five seconds for it to re-spawn my character can you please help.

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Answer by jason201 · Jan 09, 2013 at 06:09 AM

Thanks for everyones help. I figured out how to do this here is the code if anyone wants the same help var player : GameObject;

 function Start()
 {
 player = GameObject.GetWithTag("Player")
 }
 
 function OnTriggerEnter(hit:Collider)
 {
 if(hit.gameObject == player)
 {
 //Do what you want to happen
 }
 }

sorry if there is a typo. But if there is not then it should work great.

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Answer by kristijan · Jan 08, 2013 at 09:29 AM

replace this.transform.position = spawn.transform.position;

with this.transform.position = spawn.position;

and also check do you have: rigid body attached,"is trigger" selected, "Is Kinematic" selected and no gravity.

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avatar image jason201 · Jan 08, 2013 at 10:05 PM 0
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It is still not working I changed the code and my player will still not die

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Answer by Vonni · Jan 08, 2013 at 09:28 AM

  • Remove "this.", not neccessary.

  • Try to change it to other.gameObject.tag

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avatar image jason201 · Jan 08, 2013 at 10:54 PM 0
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still not working

avatar image jason201 · Jan 08, 2013 at 10:54 PM 0
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is there a better way to do what I want this to do

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