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Level of Detail vs memory
Hi,
I've a question: Could you tell me if the Level of Detail system in Unity can influence the amount of memory consumed ? Does the engine keeps all the textures in RAM or during swapping textures old ones are removed from memory ?
Thank you,
Maciej
Answer by jogo13 · Jan 07, 2013 at 10:58 PM
For speed reasons the engine will need to keep all needed assets for LOD in ram at once. Mipmapping, is a (on by default) type of LOD for textures -- it's handled by the gpu and is seperate from unity's LOD which is concerned with meshes.
In general meshes take up a small amount of memory.
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