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shader mobile / particles / additive with black & white texture turns out red
Hi dear all,
I am trying to texture a simple plane with a Mobile/Particles/Additive shader and a simple black and white gradient texture. The result is a red spot. I am wondering whis this would happend? maybe I messed up some paramaeters or something else?
Did anyone got stuck with this before ?
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Answer by EyEy · Jan 14, 2014 at 12:59 PM
Select your texture and try to turn on "Alpha is Transparency". It can be unchecked by default
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