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android Build Issue
Hey Firends i m getting an error message while build to android Ther errors are:
CommandInvokationFailure: Failed to re-package resources.
E:\Softwere\Dev Tools\ANdroid Development\Sdk_tools\build-tools\27.0.3\aapt.exe package --auto-add-overlay -v -f -m -J "gen" -M "AndroidManifest.xml" -S "res" -I "E:/Softwere/Dev Tools/ANdroid Development/Sdk_tools\platforms\android-23\android.jar" -F bin/resources.ap_
//
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x00207] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
i m using unity(2017.2.0) can any one solve this issue Thanx.
CommandInvokationFailure: Failed to build apk. C:/Program Files/Java/jdk-9.0.1\bin\java.exe -Xmx2048$$anonymous$$ -Dcom.android.sdkmanager.toolsdir="E:/Softwere/Dev Tools/ANdroid Development/Sdk_tools\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -
stderr[ Exception in thread "main" java.lang.reflect.InvocationTargetException at java.base/jdk.internal.reflect.Native$$anonymous$$ethodAccessorImpl.invoke0(Native $$anonymous$$ethod) at java.base/jdk.internal.reflect.Native$$anonymous$$ethodAccessorImpl.invoke(Native$$anonymous$$ethodAccessorImpl.java:62) at java.base/jdk.internal.reflect.Delegating$$anonymous$$ethodAccessorImpl.invoke(Delegating$$anonymous$$ethodAccessorImpl.java:43) at java.base/java.lang.reflect.$$anonymous$$ethod.invoke($$anonymous$$ethod.java:564) at SD$$anonymous$$$$anonymous$$ain.main(SD$$anonymous$$$$anonymous$$ain.java:130) Caused by: java.lang.NoClassDefFoundError: sun/misc/BASE64Encoder at com.android.sdklib.internal.build.SignedJarBuilder.(SignedJarBuilder.java:177) at com.android.sdklib.build.ApkBuilder.init(ApkBuilder.java:446) at com.android.sdklib.build.ApkBuilder.(ApkBuilder.java:422) at com.android.sdklib.build.ApkBuilder.(ApkBuilder.java:362) at UnityApkBuilder.(UnityApkBuilder.java:214) at UnityApkBuilder.main(UnityApkBuilder.java:34) ... 5 more Caused by: java.lang.ClassNotFoundException: sun.misc.BASE64Encoder at java.base/java.net.URLClassLoader.findClass(URLClassLoader.java:466) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:563) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:496) ... 11 more ] stdout[
] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String error$$anonymous$$sg) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String error$$anonymous$$sg) UnityEditor.Android.AndroidSD$$anonymous$$Tools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memory$$anonymous$$B, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String error$$anonymous$$sg) UnityEditor.Android.AndroidSD$$anonymous$$Tools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memory$$anonymous$$B, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String error$$anonymous$$sg) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Answer by husnain_rao · Jan 23, 2018 at 10:02 AM
Downgrading to Jdk8 Worked For me!
@Ellior this is a very specific problem, which gets solved by downgrading to JD$$anonymous$$ 8. since Unity is currently incompatible with JD$$anonymous$$ 9.
So, if downgrading to JD$$anonymous$$ 8 didn't help you, it's NOT the same problem. Post a new question.
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