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Question by Nikitachan · Sep 30, 2017 at 05:43 PM · c#arrayontriggerentertags

Destroy object with tag array OnTriggerEnter C#

I am trying to destroy objects with different tag when the objects enter trigger area. The code below does not work. I am just a beginner and i hope someone can help.

c#

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using System.Linq;

 public class IngredientCheck : MonoBehaviour {

 string[] tags;
 List<GameObject> CorrectIngredients = new List<GameObject>();

 public AudioSource correctfx;
 public AudioSource wrongfx;

 // Use this for initialization
 void Start ()
 {
     tags = new string[] {"Mungbeans","BananaLeaf","GlutinousRiceflour" };
     foreach (GameObject go in GameObject.FindObjectsOfType(typeof(GameObject)))
     {
         if (tags.Contains(go.tag))
             CorrectIngredients.Add(go);
     }
 }
 
 // Update is called once per frame
 void Update ()
 {
     
 }

 void OnTriggerEnter (Collider col)
 {
     if (col.gameObject(CorrectIngredients))
     {
         Destroy(col.gameObject, 2.0f);
         correctfx.Play();
     }

     else
     {
         wrongfx.Play();
     }
 }

}

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Best Answer

Answer by Positive7 · Sep 30, 2017 at 07:33 PM

Something like this should work :

 using System.Linq;
 using UnityEngine;
 
 public class IngredientCheck : MonoBehaviour
 {
     private string[] tags;
     public AudioSource Correctfx;
     public AudioSource Wrongfx;
 
     private void Start()
     {
         tags = new[] { "Mungbeans", "BananaLeaf", "GlutinousRiceflour" };
     }
 
     private void OnTriggerEnter(Collider col)
     {
         if (tags.Any(col.CompareTag))
         {
             Destroy(col.gameObject, 2.0f);
             Correctfx.Play();
         }
         else
         {
             Wrongfx.Play();
         }
     }
 }

or if you don't want to use Linq :

 using UnityEngine;
 
 public class IngredientCheck : MonoBehaviour
 {
     private string[] tags;
     public AudioSource Correctfx;
     public AudioSource Wrongfx;
 
     private void Start()
     {
         tags = new[] { "Mungbeans", "BananaLeaf", "GlutinousRiceflour" };
     }
 
     private void OnTriggerEnter(Collider col)
     {
         var any = false;
         foreach (var s in tags)
         {
             if (col.tag == s)
             {
                 any = true;
             }
         }
 
         if (any)
         {
             Destroy(col.gameObject, 2.0f);
             Correctfx.Play();
         }
         else
         {
             Wrongfx.Play();
         }
     }
 }

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avatar image Nikitachan · Oct 01, 2017 at 07:48 AM 0
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Hi, thanks for your reply. It worked, but only work with one object for that tag. I have multiple objects that shared the same tag. I want any object that shared the same tag can be destroy when enter trigger area.

avatar image Positive7 Nikitachan · Oct 01, 2017 at 01:05 PM 0
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Updated answer!

avatar image Nikitachan · Oct 01, 2017 at 02:15 PM 0
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Yes, yes! the updated answer is the one i looking for.Thanks for your help!

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