Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ideaman · Jan 28, 2014 at 09:41 AM · 2dtransform.positionheightwidth

Newbie question 2d positioning and moving

Hello, I am making a 2d mobile game, c# scripts. I have defined a picture png (a smiley) that is in a plane. Because it is a mobile game the game view it is defined as Free Aspect.
I have placed the smiley picture in the center of the view.
I want in the start() to place the smiley at the bottom middle. And to be more specific 10% higher than the bottom in the middle and if possible take in account the smiley picture size.
And after I press the smiley picture I want it to go up to middle (10% from the top).
I just don't understand how to figure it out the width and height of the view, I know it is not Screen.width or .height
Let's say w contains the width and h the height so I am in liberty to something like transform.position w 0.5f, h 0.1f (or something that includes the height of the picture) and I don't know what to do with z

Thanks in advance
Daniel

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Benproductions1 · Jan 28, 2014 at 09:44 AM 0
Share

Even in 2d, screen coordinates never equal world coordinates. Use the many functions of the Camera component to random between the two spaces.

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by JoaoOliveira · Jan 28, 2014 at 09:51 AM

Use viewport coordinates. For instance, this places your object in the bottom left corner of the screen:

 Camera.main.ViewportToWorldPoint(new Vector3(0,0,gameObject.transform.position.z));

And this places your object in the top right of the screen:

 Camera.main.ViewportToWorldPoint(new Vector3(1,1,gameObject.transform.position.z));


Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by ideaman · Jan 28, 2014 at 10:05 AM

Thank you very much all for your help.
I've fixed the problem
Daniel

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Pixels to units question 1 Answer

Rigidbody2d.velocity making character stop in between 1 Answer

How to change the Width and Height in the script C#? (New Gui Unity 4.6 beta) 2 Answers

Assets/Scripts/PlayerController.cs(32,49): error CS0126: An object of a type convertible to `float' is required for the return statement 1 Answer

rect.Contains cant accept rects with a negative width and height? 4 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges