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Question by nt314p · Dec 10, 2017 at 10:06 PM · lightingshadow

What is this lighting issue?

I am wondering what is causing this lighting issue

Expected outcome: expected result


Actual: actual outcome

Notice the faint blue semicircle and how the shadow is turned blue.

This problem only shows up when the scene is reloaded. I feel like it might have something to do with my camera settings.


BONUS (10 rep points): get rid of the even fainter gray wavy semicircle in the expected pic.


EXTRA BONUS (see question for reward): https://answers.unity.com/questions/1402708/how-to-delete-gameobject-if-it-overlaps-another-ga.html

Thanks in advance for the help!

EDIT:

I increased the pixel light count in the quality menu and it made the problem go away

blue-light.jpg (75.0 kB)
expected.jpg (70.9 kB)
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Answer by RocketFriday · Dec 10, 2017 at 10:15 PM

The first lighting issue may be happening because you need to disable "auto-generate" in the lighting settings window and bake your lighting once.

See here: https://answers.unity.com/questions/919940/applicationloadlevel-changes-lighting-for-some-rea.html


The second faint gray lighting issue may be cause by the shadow distance setting under Quality Settings.

I hope this helped, if so please up vote this answer.

Goodluck,

RocketFriday

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avatar image nt314p · Dec 10, 2017 at 10:25 PM 0
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Tore my hair out for a day about the auto-generate feature, but that didn't solve my problem.

Quality settings: will look into that

Not sure if you're a freaking wizard or something but I cannot recreate the problem anymore!

Thanks so much! (I'll tell you if it comes up again)

avatar image RocketFriday nt314p · Dec 10, 2017 at 10:56 PM 0
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Sure thing! I'll help in anyway I can :)

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