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Is there a way to "Apply" transformations on an object without simply attatching it to an empty gameobject?
Say i have a cube that i have deformed in various ways, is there a way to get unity to recognize its new transform values as the default transform? E.g. scale a cube to (1.5, 42.2, 0.9) "Apply" the transformation and have unity show its scale as 1, 1, 1?
I believe you'd have to resize the underlying mesh...recalculate and assign the verticies. I would have thought that there would be an editor script on the Unity Wiki for this, but I could not find one. There are some tools in the Asset Store that look like they would do the job.
Answer by dannyskim · May 17, 2013 at 05:02 PM
No, that would cause all sorts of internal scaling horrors. Your best bet is to take that cube, make it a child of an empty game object that has a scale of ( 1, 1, 1 ), and then scale that empty parent game object as you please.