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Question by vincent dupuis morneau · Oct 23, 2010 at 05:00 AM · fpsguitext

rocket Launcher GUI Text probleme

i got a rocket launche script attach to a GUI text that keep track of whats the max ammo and whats my ammo left but my ammo left in the GUI text does not go down as i shoot the misslie but it goes down in the inspector. what am i doing wrong????

here is my rocket launcher script:

var projectile : Rigidbody; var initialSpeed = 20.0; var reloadTime = 0.5; var ammoCount = 5; var maxAmmo =5; var guiTextMissile : GUIText; private var lastShot = -10.0;

guiTextMissile.text = ammoCount +"/" + maxAmmo;

function Fire () { // Did the time exceed the reload time? if (Time.time > reloadTime + lastShot && ammoCount > 0) { // create a new projectile, use the same position and rotation as the Launcher. var instantiatedProjectile : Rigidbody = Instantiate (projectile, transform.position, transform.rotation);

     // Give it an initial forward velocity. The direction is along the z-axis of the missile launcher's transform.
     instantiatedProjectile.velocity = transform.TransformDirection(Vector3 (0, 0, initialSpeed));

     // Ignore collisions between the missile and the character controller
     Physics.IgnoreCollision(instantiatedProjectile.collider, transform.root.collider);

     lastShot = Time.time;
     ammoCount--;
 }

}

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Answer by StephanK · Oct 23, 2010 at 08:50 AM

You have to update the text of the guiText component manually. Just copy the line where you initialize guiTextMissile.text to the line right after ammoCount--;

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