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Question by Benjamin6817 · Oct 08, 2012 at 01:55 AM · lightinglightmap

Possible to apply Ambient Occlusion in script? thanks in advance!

Hello, everyone!

I am currently developing a game based on LEGO elements, and it gives the opportunity to build using the LEGO bricks. But our project director wants to apply Ambient Occlusion to the user built models, and I know you can make Ambient Occlusion maps in Blender and even in the Unity editor but is it possible to do it in a script without actually having to code a new light mapping system? Would I need to use the Blender's(or any other artist tool's) API (if one exists) to do so?

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Answer by SarperS · Oct 08, 2012 at 02:02 AM

If you have Unity Pro, there is this post process shader for SSAO, you can give it a try. Just import "Image Effects" package that comes with Unity Pro.

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avatar image Benjamin6817 · Oct 08, 2012 at 02:16 AM 0
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Thanks! Didn't think it would be that easy.

avatar image Benjamin6817 · Oct 08, 2012 at 11:11 PM 0
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One quick question :-) will SSAO decrease performance?

avatar image SarperS · Oct 08, 2012 at 11:17 PM 0
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As with all the extra processes, it will.

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