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WireShark77 · Jul 26, 2018 at 06:17 PM ·
terrainvoxelminecraftvoxelsmarching cubes
How can I smoothen my cubic mesh using marching cubes?
I have built a voxel engine for my game which creates chunks, and produces a single mesh for the chunk with an array of voxels. How can change the vertices, uvs, and triangles of that mesh, and create a new mesh with the altered parameters. Also when i place and break blocks in my game the normal of the point on the collider that I hit is used to tell which side of the voxel the new voxel should be put next to. How will can I detect where the voxel should be placed when the terrain is smooth.
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