Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Sherida · Apr 05, 2011 at 04:56 PM · inputwindowswiiuniwii

UniWii and Windows 7

Hi,

I have a problem that I hope someone can help me with:

For my new project I want to use a WiiMote with a nunchuck so I downloaded the Uniwii files and got everything to work. Did some tests and all was fine but the next day when I wanted to continue on my project the Wiimote input was no longer recognized. According to my bluetooth dongle everything was still connected but nothing in Unity. I tried reinstalling but no luck. Then I installed it on another pc and again, everything worked until I rebooted the pc. Same thing happened with my programmer.

Does anyone have an idea what might be the problem? I think about blaming windows 7 for some reason but I would like to find a solution!

Thanks!

Sherida

Comment
Add comment · Show 6
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Horsepower · Mar 20, 2012 at 03:08 PM 0
Share

I am interesting to get a solution to this problem prior to buy a "Wii Remote Plus"+"Nunchuck" Controllers, with UniWii plugin!!! Help! Anyone can suggest a Windows7x64Bit solution?

avatar image Horsepower · Mar 24, 2012 at 12:42 PM 0
Share

But this forum is dead? Help everybody!!!

avatar image You! · Mar 25, 2012 at 09:12 AM 0
Share

Interesting... I wish I knew enough program$$anonymous$$g to do this.

@Horsepower - The forum is not dead yet! There have been over 700 views. This could mean someone who potentially has an answer (not me) will be posting soon.

Oh, and bump!

avatar image mcnamaraali · Oct 25, 2013 at 08:12 PM 0
Share

I am having the same issue, this is the error I get in the console. I upgraded to Unity PRO edition for 30 day trial as I need to make sure this works before I purchase it. I have an order in and all but if it doesn't work I don't know what I'll do. All day I was getting an error to do with the DLL, I have it referenced as per the Unity Documentation on DLLs in $$anonymous$$onodevelop. I got help online with some other errors I received and they happened to be .Net 2.0 project settings that were actually .NET 2.0 SUBSET. This helped greatly. I have modified code for UniWii as the gameObject.active is now .activeInHierarchy. I have omitted code I don't need and now I'm left with two errors that can't find the DLL. I am building on stand-alone for windows, $$anonymous$$ac and Linux. I was receiving errors to do with plugins not being enabled due to my edition of Unity3D so now I've the PRO edition and they won't reference the DLL.

HELP... this is the error!!!!

ArgumentException: The Assembly $$anonymous$$icrosoft.VisualC is referenced by UniWii. But the dll is not allowed to be included or could not be found. UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1 alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2 cache, BuildTarget target) (at C:/BuildAgent/work/ea95e74f6e5f192d/Editor/$$anonymous$$ono/AssemblyHelper.cs:106) UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[] paths, System.String[] foldersToSearch, BuildTarget target) (at C:/BuildAgent/work/ea95e74f6e5f192d/Editor/$$anonymous$$ono/AssemblyHelper.cs:141) UnityEditor.HostView:OnGUI()

avatar image meat5000 ♦ · Oct 25, 2013 at 08:19 PM 0
Share

Tried a re-import all?

Show more comments

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by SixOranges · Mar 12, 2017 at 06:42 PM

On the website http://wiki.unity3d.com/index.php/UniWii it states: " If you are receiving a message like the following: ArgumentException: The Assembly Microsoft.VisualC is referenced by UniWii. But the dll is not allowed to be included or could not be found. UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1 alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2 cache) (at C:/BuildAgent/work/f724c1acfee760b6/Editor/Mono/AssemblyHelper.cs:52) UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[] paths, System.String[] foldersToSearch) (at C:/BuildAgent/work/f724c1acfee760b6/Editor/Mono/AssemblyHelper.cs:86) Resolve this issue by going into Edit -> Project Settings -> Player and then opening up the "Other Settings" section and setting Api Compatibility Level to .NET 2.0 then try to build again."

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

A node in a childnode? 1 Answer

Custom mouse cursor is laggy on low/mid hardware 0 Answers

Cannot build for Windows Store Apps because of 'Invalid Characters in Path' 0 Answers

How do I get input from the WiiU Gamepad 3 Answers

How to get the key from the button name 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges