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How to generate particles from an animated character?
Hi! everyone, I would like to now if its possible to emit particles from an animated character. The one I am using is like a salamander, with a long tail that moves side to side when it walks, what I am looking for is to emit a kind of aura that emanates from it. Right now what I got is a particle system where the render mode is mesh and I assigned the character mesh however it does not follow the movement of the character. Is it a way to emit particles from each vertex of an animated mesh? either shrunken or legacy?
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