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Lightmap is baking non-static, realtime lights?!
Hello, I've got a huge problem.
When I'm trying to bake my scene, the lightmap bakes also the lights which are clearly marked as Non-Static and Realtime. Is this a bug or should I do something else to fix this?
I am also seeing this. In fact I'm seeing the opposite as well.
In one of my exterior levels I have a light that's attached to the player clearly baked in to the lightmap, while it's also visible as realtime light during runtime (making the player spawn point unusually bright).
I have also had one specifically static and "baked" point light that just would never show up on baked objects (but would on dynamic ones without lightmap) no matter what I did. It's one of the non-important testing objects so I just removed it :/
Those are the only two oddities I have found (out of 80-something point lights in the entire level + 2 directional ones which all work normally). Another interior level without a directional light has all lights normally baked as expected.
Answer by Vel_1828 · May 31, 2016 at 12:39 PM
OK, turning ON the Precomputed GI (with 0.0001 resolution) fixed the problem. Then it can be turned off.
Huh, I already had Precomputed GI, always using it, I will try turning it off an on again, see if it fixes my problem.
Answer by A_Savvidis · Dec 13, 2016 at 08:21 AM
Clearly a bug. Then if you want to have Baked GI with static baked light you still get GI from your non-static realtime light as well
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