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Question by ez06 · Oct 01, 2015 at 03:07 PM · scriptingproblem

How can I reduce speed of an object, the more that object gets close to target?

I have an Transform approaching a target Object. I want this transform's speed to be reduced to zero in a logarithmic manner, the closer it gets to that object.

Any idea how I could do that?

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avatar image Glurth · Oct 01, 2015 at 04:24 PM 0
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need more information about how speed is reduced: Should there be a general speed limit at a given distance, or should current speed slow down by a certain amount every frame, based on distance to target, or should speed only decrease when it is moving closer to the target, etc...? Is speed relative to the target, or a global speed.

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Answer by Dave-Carlile · Oct 01, 2015 at 04:51 PM

The approach I usually take for things like this is to map the range of values I want into a range from 0 to 1. That value gets plugged into my function to produce the value I want. This is the same concept used by Lerp and similar functions.

To map your distance to the 0-1 range you could do this...

 float maxDistance = 100.0f;  // the range at which you want to start slowing

 float percentageOfMax = Vector3.Distance(moving_object, target_object) / maxDistance;

 // clamp the value to 0-1 so we don't have to do a comparison
 percentageOfMax = Mathf.Clamp01(percentageOfMax);

 // if you were using lerp to change the speed...
 float speed = Mathf.Lerp(min_speed, max_speed, percentageOfMax);

You would just need to replace Lerp with your logarithmic interpolation function. That's left as an exercise for the reader 'cuz I'd have to google for that.

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