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Is the Unity 4 profiler broken?
I was trying to profile my app but didn't understand the numbers I was seeing which led me to testing a blank scene.
Just did the following test using Unity 4 Pro / iOS Pro.
Empty brand new project and scene (nothing - removed the camera).
Ran the empty scene and did a profile
Looking at the Memory information, I get:
Total: 52.3MB Delta 0 B
Textures: 153 / 0.9MB
Meshes: 15 / 193.3KB
Materials: 12 / 2.9KB
Animation Clips: 0 / 0B
AudioClips: 0 / 0 B
Assets: 407
GameObjects in Scene: 0
Total Objects in Scene: 72
Total Object Count: 479
This is a completely empty project and scene. Am I reading this wrong?
What are the 153 textures and 15 meshes? According to the rendering data there are no allocated textures.
Thanks.
Answer by Eric5h5 · Jan 06, 2013 at 01:22 AM
It's not broken. The textures and meshes are for the editor.
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