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Question by wackytman · Sep 04, 2013 at 03:47 PM · animationobjectblendermoving

animations work but the object keeps going to the centre of the map

i just started to learn animations in blender and i got a bouncing monster i imported the animation and made an animation controller and the animation works but the object moves from its location and goes to the centre of the map and plays the animation and its really annoying so i would be grateful for some help

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avatar image MantisFRK · Sep 04, 2013 at 04:14 PM 0
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have you checked if you have saved some translations on your character's animation?

avatar image wackytman · Sep 04, 2013 at 04:22 PM 0
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the only translation is up and down which it does perfectly but it goes to 0,0,0

avatar image MantisFRK · Sep 04, 2013 at 06:27 PM 0
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Ok, the only translation is up and down BUT are there any keys saved on the other positions? even If it's a 0. I say that because I once had the same problem.

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Answer by Paulius-Liekis · Sep 04, 2013 at 08:09 PM

Read my answer about how Unity imports root object: http://forum.unity3d.com/threads/69639-Import-Skeleton-Hierarchy-Naming-Issue

Your problem is that your root object is animated an applies position on the transform. Add extra root to your object and then move the parent and it will work fine.

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