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Question by
KalleH · Jun 01, 2015 at 12:54 PM ·
movementrigidbodymultiplayerfpscharactercontroller
How to handle movement in a multiplayer FPS?
Hey!
I was wondering what would be the pros and cons of using rigidbodies to move the player in a reasonably large scale FPS multiplayer game. Would it be better to make the movement similiar to Unity's FirstPersonController that doesn't use rigidbodies or create a physics-based movement using rigidbodies? Mainly I'm interested in differences between performances and overall possibilities/feel of these options.
Thanks in advance!
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