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Question by PyroChiliarch · Feb 15, 2014 at 11:54 AM · rotationjavascriptgui

Js Object following rotation of another object

I want one object to rotate the same as another object, however instead of reflecting the exact rotation it just spins

Notes\:

  • Neither object has a rigidbody

  • Both are children of different parent objects

    function Update () { var rotation = GameObject.Find("Mechintosh_Head").transform.eulerAngles.y; transform.Rotate(0, rotation, 0); }

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Answer by whydoidoit · Feb 16, 2014 at 05:20 AM

Ok so when you use Rotate the thing actually moves that amount! What you want to do is set the rotation like this:

      private var head : Transform;

      function Start() {
           head = GameObject.Find("Mechintosh_Head").transform;
      }

      function Update() {
           transform.eulerAngles.y = head.eulerAngles.y;
      }
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avatar image PyroChiliarch · Feb 17, 2014 at 09:08 PM 0
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Your code fixed the constantly spinning problem, however i now have a new problem, the objects need to rotate around different axis, when i set different axis e.g. transform.eulerAngles.y = head.eulerAngles.x; the following object flashes strangly and appears in two places at times.

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