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Question by Nosmo · Nov 20, 2018 at 02:29 PM · scenemenucursorload scenedie

Returning to main menu

After i die in my game, I return to main menu BUT the cursor doesn't appear.

I have added a hide cursor script that hides the cursor during game play but it seems to be applied to the menu as well

Hide cursor: public PlayerHealth playerHealth; public float restartDelay = 5f;

 Animator anim;
 float restartTimer;

 void Awake()
 {
     anim = GetComponent<Animator>();
 }

 void Update () 
 {
     if (playerHealth.currentHealth <= 0) 
     {
         anim.SetTrigger("GameOver");

         restartTimer += Time.deltaTime;
         if (restartTimer >= restartDelay) 
         {
             SceneManager.LoadScene ("Menu");
         }
     }
 }

Any suggestions on how to turn it off when the player is in Menu?

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Answer by SamuelRoos · Nov 21, 2018 at 04:43 PM

You could do by just adding these two lines either after, or before the LoadScene() call:

 Cursor.visible = true;
 Cursor.lockState = CursorLockMode.None;


Or if you want to be much cooler, you could add a function which is called everytime a scene has been loaded, check if it's the main menu scene and if yes, enable & unlock the cursor like this:


 private void Awake () 
 {
      SceneManager.sceneLoaded += OnSceneLoaded;
 }
 
  private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
  {
      if (scene.name == "Menu") 
      {
            Cursor.visible = true;
            Cursor.lockState = CursorLockMode.None;
      }
  }
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