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Question by Proportion1 · May 15, 2013 at 05:19 AM · rotationeulerverticalhorizontal

get euler rotation from horizontal and vertical axis values

Hi, I am trying to rotate my character depending on the value coming from the joystick. is there a way without putting full blown trigonometry into my script to convert the horizontal and vertical axis values to a euler angle. so if Input.GetAxis("Horizontal") == 1 and Input.GetAxis("vertical") == 1 the euler angle would be 45. and if Input.GetAxis("Horizontal") == 1 and Input.GetAxis("vertical") == -1 the euler angle would be 135.

i only know how to do this with a ton of if else statements. im sure there is a better way, i just cant find the right function.

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Answer by Proportion1 · May 15, 2013 at 06:52 AM

if it helps i did the trig:

((Mathf.Atan2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical")) * (180 / Mathf.PI))

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avatar image cjke-7777 · Apr 27, 2014 at 11:31 AM 0
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Cool nice tip. I think you have an extra bracket in there

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