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Question by Dr_GeoFry · Jan 04, 2013 at 09:11 PM · vector3collidersloadlevel

Load a level at a specific point

Hi,

I have what I consider a pretty simple question, but I am not sure if it would work. l want the player to touch a collider and send him to a specific point in a level. I just don't know where or how to code that.

Here is some generic code to show:

 function OnTriggerEnter(other:Collider)
 {
     if (other.gameObject.tag == "Level")
     {
     Application.LoadLevel("Level1-1");
     }
 }

I am just wondering if I can use vector3 to specify where I want to send the player, and if so, where do I insert this into the code?

Thanks in advance!

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avatar image Tim-A · Jan 04, 2013 at 10:03 PM 0
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So you want a script where OnTriggerEnter it goes to a point on the terrain.

avatar image Dr_GeoFry · Jan 04, 2013 at 10:23 PM 0
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yes, that's right.

FYI, I've tried using transform.position, but it did not work. I thought this this made sense:

if (other.gameObject.tag=="Level") { Application.LoadLevel("Level1-1"); transform.position = Vector3(111.2593, 0.1513774, 94.3337); } }

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Answer by PAEvenson · Jan 04, 2013 at 09:28 PM

you can have a script and in OnLevelWasLoaded put your teleport code...

http://docs.unity3d.com/Documentation/ScriptReference/MonoBehaviour.OnLevelWasLoaded.html

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avatar image Dr_GeoFry · Jan 04, 2013 at 09:54 PM 0
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how would this load the character to a specific point on the map? I know that I could create an empty gameObject and call it spawnPoint1 and then reference it later, but that seems inefficient. I just want the player to collide with an object and be sent to a specific point in a specific level. Thanks for the link BTW.

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