- Home /
Unity-target mainly for design?
As I understood Unity is a very useful interface design, but is there option which enable also coding when need, (I mean - if I have to make a project with a lot of code, 80% code and 20% design 3d- is it useful to make it in Unity3d?) Thanks
What do you mean by design? Unity is not for design. Design you make in Photoshop. Unity is game engine, that you make games, presentations, etc.. i coud say that 70% - 80% from the work that you do with Unity is Coding. The rest you do in other softwares either 3D ($$anonymous$$aya, $$anonymous$$ax, Blender, etc) or 2D Photoshop... You don't do design in Unity :)
Answer by RudyTheDev · Feb 25, 2014 at 09:40 PM
This was pretty much my worry as well when I started out. Short answer -- yes, you can focus on code. It's not an "option" to mostly code, it more of a different approach though.
I spend most of the time in code after initial scene setup. But then I usually work with dynamically created content. Many Unity games prefer to build the world in the editor screen, more of a design-type; this is what Unity is geared towards when talking about new game creators. Most plugins aim at that as well -- designing over coding. Certain things Unity does (are hard to get used to but) increase productivity and are just very convenient.
But you can treat it entirely as an engine for 3D and not bother with 90% of its features, focusing on traditional game loop and spending 90% in MonoDevelop (or Visual Studio). I can't promise you won't have to get by initial familiarization with how it does things though and most of your debugging is best done in Unity editor environment. But--in my opinion--some extra hassle with editor is well worth the usability, portability, support/documentation, plugins, etc. over more traditional game engines, like Unreal or Source.
I am happy to hear that, you helped me choose unity engine for my project. Thanks
Your answer
Follow this Question
Related Questions
Any recommended books/resources on component-based design? 0 Answers
A node in a childnode? 1 Answer
Network - Editor + Builds = Problem with RayCasts? 0 Answers
How to check if object is skewed ? 2 Answers
Working with Unity Editor 1 Answer