Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by elisheva · Feb 25, 2014 at 09:33 PM · editordesign

Unity-target mainly for design?

As I understood Unity is a very useful interface design, but is there option which enable also coding when need, (I mean - if I have to make a project with a lot of code, 80% code and 20% design 3d- is it useful to make it in Unity3d?) Thanks

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image instruct9r · Feb 25, 2014 at 09:37 PM 0
Share

What do you mean by design? Unity is not for design. Design you make in Photoshop. Unity is game engine, that you make games, presentations, etc.. i coud say that 70% - 80% from the work that you do with Unity is Coding. The rest you do in other softwares either 3D ($$anonymous$$aya, $$anonymous$$ax, Blender, etc) or 2D Photoshop... You don't do design in Unity :)

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by RudyTheDev · Feb 25, 2014 at 09:40 PM

This was pretty much my worry as well when I started out. Short answer -- yes, you can focus on code. It's not an "option" to mostly code, it more of a different approach though.

I spend most of the time in code after initial scene setup. But then I usually work with dynamically created content. Many Unity games prefer to build the world in the editor screen, more of a design-type; this is what Unity is geared towards when talking about new game creators. Most plugins aim at that as well -- designing over coding. Certain things Unity does (are hard to get used to but) increase productivity and are just very convenient.

But you can treat it entirely as an engine for 3D and not bother with 90% of its features, focusing on traditional game loop and spending 90% in MonoDevelop (or Visual Studio). I can't promise you won't have to get by initial familiarization with how it does things though and most of your debugging is best done in Unity editor environment. But--in my opinion--some extra hassle with editor is well worth the usability, portability, support/documentation, plugins, etc. over more traditional game engines, like Unreal or Source.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image elisheva · Feb 26, 2014 at 09:12 AM 0
Share

I am happy to hear that, you helped me choose unity engine for my project. Thanks

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Any recommended books/resources on component-based design? 0 Answers

A node in a childnode? 1 Answer

Network - Editor + Builds = Problem with RayCasts? 0 Answers

How to check if object is skewed ? 2 Answers

Working with Unity Editor 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges