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Question by
Juuseri · May 13, 2016 at 06:19 AM ·
verticestrianglescounttessellation
Tessellation + total vert/tri count
Hi!
Simple question: when using a simple fixed ammount tessellation shader found here http://docs.unity3d.com/Manual/SL-SurfaceShaderTessellation.html is it possible in any way to get the total count of new vertices and triangles caused by the tessellation? Regular mesh.vertices.length gives the vertices from the original mesh.
Thanks in advance!
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