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How do I fix my terrain, its too reflective/plastic?
My terrain looks like plastic, i dont know why, its super reflective after i updated unity! I have the pictures attached of what i'm seeing, can someone help me resolve this issue? Thanks!
Take a look at the shader the terrain is using and what you have for metallic/glossiness settings depending on the shader?
If this is your own created terrain, the material will be on the objects as any normal object. Unity terrain has a settings where you can adjust the material it uses. In the attached picture of Unity terrain, i have selected to use a specular material, which will result in that shininess. If you have a custom material it may be in that as well.
I remember reading about the default terrain shader in deferred rendering mode not supplying enough roughness.
the easiest would be to use forward rendering setup in player settings. the other option would be using a different shader.I guess there are posts out there already
How do i use forward rendering setup? Never heard of such terms haha.
it can be forced on the camera component. I doubt that the rendering mode is the problem though. First you need to figure out what material you are using. If you are using the default terrain you can see it when selecting the "paint texture" brush. If it is using the standard shader make sure "metallic" is set to 0 and "smoothness" is not above 0.5.
Answer by AurimasBlazulionis · Feb 10, 2017 at 12:20 PM
Your textures need to have a specular map on them. It is in the alpha channel. You can try to check alpha from grayscale on your textures to make it not plastics on most textures.
Answer by elgrayso · Mar 28, 2017 at 07:27 PM
I had this same issue (after updating to 5.5) and Hanoble had the answer. I went to the Terrain settings and changed the material to "Built in Legacy Diffuse" and the reflectivity went away.
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