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Question by RedHedZed · Dec 30, 2014 at 05:57 PM · sceneasset

How do scene files affect build size?

So I made a game with several menu type scenes and one actual level. The final build size came out to approximately 50mb.

Recently I expanded the game by making 6 more levels. I didn't actually add many more assets to the game though. I reused assets that I used in the first level. Now the final build size comes out to closer to 100mb. Unity scene files are tiny, and I haven't added 50mb worth of assets, so where is the extra build size coming from?

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avatar image litebox · Jul 27, 2016 at 07:15 AM 0
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I also have this issue, I use level constructor (which are several prefabs) and many scenes was made from those prefabs, every new scene increases build size, looks like Unity breaks prefabs before packing all assets. Do you fix your problem? $$anonymous$$aybe this situation related to some Unity Free / Unity Pro differences in optimization and building process?

avatar image litebox litebox · Jul 27, 2016 at 09:40 AM 0
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I found solution: http://answers.unity3d.com/questions/735624/using-prefab-with-static-mesh-in-multiple-scenes-i.html

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Answer by Owen-Reynolds · Dec 30, 2014 at 08:20 PM

Like you say, scene files are tiny. I've done the same thing (new scene, nearly all reused assets) and seen tiny increases in size. I've even split a scene into 4 new scenes and not noticed an increase.

It's something else. Maybe a new asset really is huge, different compile settings, an old scene wasn't being included in the build before... .

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avatar image RedHedZed · Dec 30, 2014 at 08:24 PM 0
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Alright I guess I'll go double check everything. I must have missed something. Thanks for the help!

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