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Question by Blood_Rush · Jan 11, 2014 at 04:02 PM · buttontogglebool

How to change a bool value in game?

Hello all.

I'm trying to sharpen up my C# coding and thought it best to start at the bottom, again. I've been following the tutorials on this site - http://catlikecoding.com/unity/tutorials/clock/

I need a little bit of advice on the matter tho.

In the clockanimation.cs script there is a bool value to toggle the clock analog/digital.

How can I change that value to true/false in game using a button.

I have already added an "exit" button to the game to terminate the program but are having issues implenting the analog true/false button. I have a button script attached to an empty game object in the scene to handle all the button I want to add.

Any advice or help would be of great value.

Thank you in advance.

PS: sorry, using my phone to post this question, not near my pc or have my code handy. Also if I don't make any sense, just curse me. ;)

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Answer by nbg_yalta · Jan 11, 2014 at 04:13 PM

If you are talkin about how to toogle bool value via GUI.Button here is the way:

 bool myBool;
 if(GUI.Button(Rect))
 {
 myBool = !myBool;
 }
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avatar image Blood_Rush · Jan 12, 2014 at 10:30 AM 0
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Thank you very much. It worked better than I thought. Although I had to add the script to my clockAnimator script using OnGUI, adding it above my Update function. Can I call that bool from my buttons script using GetComponent? I didn't want to clutter my clockAnimator script with button values, but its working and I'm happy. So thanks once again. ;)

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