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Is there a way to increase the max number of colliders in the ParticleSystem.trigger module?
I have a building with multiple rooms, and the player can place particle effects in these rooms. The rooms are made up of wall sections, are there are > 100 walls in the scene. Each wall has colliders, which I want to pass to the particle systems trigger modules at runtime. It seems I can only have a max of 6 colliders per trigger module. Is it possible to increase this number?
Did you ever find a solution for this? I'm having the same problem
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