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Many Errors after Importing Demos/Framework
I imported a couple demos/tutorials to learn more and gain access to the assets. I also downloaded the unity explosion framework. I'm not sure what did it, but I now have 33 errors in scripts that I've never modified.
~20 are errors like: Assets/Locomotion System/MotionAnalyzer.cs(64,14): error CS0101: The namespace global::' already contains a definition for MotionAnalyzer'
Most of the others are similar to: Assets/Scripts/misc/GameManager.js(147,75): BCE0018: The name 'BlurEffect' does not denote a valid type ('not found').
I'm not sure what to do with those errors, so I tried reimporting all assets and reinstalling, neither of which changed anything.
I'd rather not have save my files to another destination and uninstall/reinstall. I'd also like to be able to import assets/prefabs in the future and not have these issues (or at least know how to fix errors/remove the offending files without taking drastic measures).
Any ideas on how to fix these errors or move forward? Thanks.
Answer by Lovrenc · Jan 02, 2013 at 11:54 PM
Maybe one of those demos already contains explosion files. First error seems to indicate you have 2 MotionAnalyzer classes.
Based on your answer, I just deleted the offending files. For the other error, I commented out the offending line. It got me up and running. Thanks again!
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