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Best Paying Interstitial Video Ads with Unity Bindings
I make Paint My Cat. It's cool, and it's not selling badly on iOS, but it's not easy to get high volume sales with paid apps, and I'm told it's even harder on Android (coming soon...)
I'm looking at a version of the app that is free, and generates a small amount of revenue from banner adds, and a hopefully larger amount through interstitial videos.
There's a lot of ad platforms out there. Has anyone investigated which pay best, and which are easiest to integrate with Unity? Given the choice, I'd rather go with something that has a pre-written Unity binding, but if there were a good reason, I could write my own Objective-C to plugin to any other ad platform.
Also, I'm a little confused about e.g. Flurry, which seems to offer interstitial video, but is then mediating for multiple ad networks. Do you get higher revenue from using a service like Flurry across networks, or is it a wash? Are there any headaches with supporting specifics of different ad providers on the same intermediary?
Is anyone able to make a recommendation?
Alex
PS. What's Paint My Cat? www.youtube.com/watch?v=t0ri1mQ1mmo&feature=plcp
Your post (as it appears now) probably isn't appropriate for UnityAnswers. The UnityAnswers philosophy is:
"[Unity Answers] is a place to ask specific questions that have specific answers. The forum is a better place to post discussions and non-technical questions."
Of course, the members here are awesome folks and will probably try to help you anyway - hopefully you'll get an answer or some helpful comments. If not, now you know why.
Answer by Topaz_ · Sep 07, 2015 at 01:20 PM
Good comment by Julien, but just gonna say anyways to ferretnt that I've been using UnityAds for literally 2 days now, and so far its like the best thing ever. Their admin interface online is super clean and easy to use and set up game id's, and the actual code in-game to initialise and show an interstitial is less than 10 lines. I don't think they support banner ads, but yolo. Good luck :)
Yep, not really a comparison now that I think about it, but just wanted to say that as a start, you couldn't be wrong going with UnityAds, and worst outcome - you've wasted an hour or two.
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