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Question by jacksterooney · Jan 02, 2013 at 05:07 PM · javascriptreset

Do global variables reset when you restart a scene?

I have a small script that uses the function Application.LoadLevel("Level") when a collision happens. This is working, however the room does not reset properly (like when I start it for the first time).

Is this due to the fact that I set some static variables when I start the level? Or do they reset as well?

If so, how would I get around this?

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Answer by whydoidoit · Jan 02, 2013 at 05:11 PM

Your static variables are static for the execution of the game, they will not be reset by a level load. In general be very careful using static variables and try to consider other possibilities unless you are sure you know what you are doing.

Often a good way of providing static variables for a scene that are reset on load is to store them in a script and have that script set a reference to itself in a static member on Awake()

  var variableToAccessFromSomewhere : int;
  var another : String;

  static var instance : NameOfThisScript;

  function Awake()
  {
       if(instance == null)
           instance = this;
  }

  function OnDestroy()
  {
       if(instance == this)
          instance = null;
  }


Then from another script:

   NameOfThisScript.instance.variableToAccessFromSomewhere++;
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avatar image jacksterooney · Jan 02, 2013 at 05:17 PM 0
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Brilliant - thank you very much.

avatar image rohitvishwakarma1819 · Jul 24, 2018 at 10:16 AM 0
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Thank you very much

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