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Question by ffff1111 · Oct 21, 2013 at 10:44 AM · collisiontreeistrigger

Is it OK to Enable/disable istrigger at Runtime?

Would it rebuild the collision tree like enabling/disabling colliders does?

I want to create a shield effect.So when the player collects the shield power up, he will break the obstacles instead of collide with them. I have tried OnCollisionEnter, but it's too late because the player has already received the impact.

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avatar image Benproductions1 · Oct 22, 2013 at 12:40 AM 0
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No, it doesn't effect the collision tree (AFAI$$anonymous$$). There is only one collision tree

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