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Question by Matthew0123 · Jan 02, 2013 at 12:52 AM · javascriptstore

Storing values from a component

Hey, still a rookie here trying to get use to unity coding.

Well, I am trying to store the x,y,z values of a component and setting my GUI text to display in the top left of that component always. I am having issues and not sure I am typing the right thing in to do it properly. Can someone take a moment and look over it and help me?

 #pragma strict
 
 function Start () {
 
 }
     var screenOf: Component;
 function Update () {
     var x: float = screenOf.transform.position.x;
     var y: float = screenOf.transform.position.y; 
     var z: float = screenOf.transform.position.z;
 
     transform.position.x = x;
     transform.position.y = y;
     transform.position.z = z;
 
 }
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avatar image Lovrenc · Jan 02, 2013 at 12:58 AM 0
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I read your question three times and still dont know what you're trying to do.

This however is not allowed:

 transform.position.x = x;
 transform.position.y = y;
 transform.position.z = z;
avatar image Eric5h5 · Jan 02, 2013 at 01:15 AM 0
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@Lovrenc: It's definitely allowed, just not necessary.

avatar image Lovrenc · Jan 02, 2013 at 01:16 AM 0
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Hm, I thought they are readonly.

avatar image Eric5h5 · Jan 02, 2013 at 01:20 AM 0
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Not in Unityscript.

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Answer by Eric5h5 · Jan 02, 2013 at 01:19 AM

A Component type doesn't have any x/y/z values. A Transform component does, but you don't need separate float variables, just use a Vector3. A GUIText object however does not use world space coordinates, but rather it uses normalized viewport coordinates. So perhaps this is what you're after.

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avatar image Matthew0123 · Jan 02, 2013 at 03:30 AM 0
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Oh... Thank you... I just rememeber what I am trying to access isn't a component! It's an object. Dur... Even new to thing one I should of notice that.. Thanks.

I am making a GUI tied to a camera which is going to display some vars for the user.

avatar image Matthew0123 · Jan 02, 2013 at 03:54 AM 0
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Also, thanks for that link. It was exactly what I wanted, and I was attempting to do it like that as well when you re$$anonymous$$ded me I was using a component ins$$anonymous$$d of GameObject.

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