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Question by
Alanimator · Jan 01, 2013 at 09:04 PM ·
guivector3scalegui.matrix
Maintaining length to width ratio while scaling GUI's (GUI.matrix )? help
how do i maintain the Length to width ratio of any GUI button while scaling i just need an explanation for all the parts of this code and i will be fine what do the parts of this function mean
GUI.matrix = Matrix4x4.TRS (Vector3(0, 0, 0), Quaternion.identity, Vector3 (0, 0, 1));
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