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               Question by 
               jacksterooney · Jan 01, 2013 at 06:59 PM · 
                collison  
              
 
              What is wrong with this collision script?
I am trying to detect when two planes (tagged as "Room") are colliding/intersecting when created, and then restarting the level if they do. Is there anything wrong with this script, or is there a problem with planes intersecting in unity?
function OnCollisionEnter (other : Collision){
     if (other.gameObject.tag == "Room"){
     
         print("Room Collision");
         
         Application.LoadLevel("Level");
         
         };
         
     };
 
              
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