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Vertex colour shader with emissive multiplier
Hi
I am trying find a shader or get one written that does the following:
Uses vertex colours to provide both diffuse and a bit of emissive colour. This is for a mobile game. I think what I need to do is add half of the vetex colour values to an emissive component of a shader so that I can brighten it up a bit. Also I need a texture slot to multiply the whole colour component by to add details.
I was wondering whether it was possible to use a black and white texture to add details.
Imagine the following:
Mid grey has no effect on the colour.
Darker greys darken the colour.
Lighter greys add white to the colour.
Thank you
Jezza
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