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This question was closed Aug 03, 2014 at 07:43 AM by Firedan1176 for the following reason:

I already solved my problem.

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Question by Firedan1176 · Jul 21, 2014 at 02:28 AM · cameraraycastrayscreenpointtoray

Follow mouse cursor (with Y = 0)?

How can I use the ScreenPointToRay to get my GameObject to be aligned to the floor (using only x and z)? Instead of using a distance variable to do this:

         ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         mousePos = ray.origin + (ray.direction * markerDistance);
         playerTarget.transform.position = mousePos;



How can I have it instead of spinning around in a "spherical" pattern, how can I get the y axis to always be 0, but the object will still be in the correct location?

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Answer by Bojidar · Jul 21, 2014 at 03:01 PM

Put a Plane (maybe without a mesh renderer) for the floor, and set its layer to "floor". Then use this code:

 ray = Camera.main.ScreenPointToRay(Input.mousePosition);
 Physics.Raycast(ray.origin, ray.direction,
     80, 1 << 10 /*change 10 with the number of the floor layer*/);

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